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Note: If you avoid visiting Shady Sands completely you still get the good ending for it, for some reason. Razed by mutants: Enter Shady Sands after 230 days have passed. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Shady Sands first appeared in Fallout, with the New California Republic only being mentioned in the end cutscenes. Razed by mutants: Enter Shady Sands after 230 days have passed. [4] Posted by 4 hours ago. They used a G.E.C.K. Ammo 10mm JHP location: 03:11 3. By 2161 some of the radiated soil had been cultivated to produce crops. Widely regarded as one of the best role playing games available, this first episode sets the scene for the entire Fallout franchise. Tell the mutant (Harry) you … 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. Shady Sands was a small town built by the survivors of the early-opened Vault 15. On top of this, The fallout 1 map is the one that best fits the real map, so it's hard for me to not put the locations where the map locates them. Notably, a weather-beaten farmer standing in the fields can be aided by providing information on crop rotation to improve the town's agriculture. Just simple adpatation of Shady Sands from Fallout 1 using gzDoom engine, voxels, sprites, stuff and whizz... Not exactly Shady Sands, because this is not a Fallout … Fallout is one of the most favorite games of the 21st century. Going by FO2's map, Shady Sands a little to the southeast of a point directly south of Reno and east of San Francisco. The settlement kept mostly to itself, trading with the occasional merchant from Junktown. I have now moved the glow further north-west. Vault 13 Quests: ... Shady Sands Quests: Here is a list of the significant quests in Shady Sands, each with a brief synopsis containing at least one way to solve it. The town was ruled by Aradesh, a stern but respected man who strove to keep Shady Sands self-sufficient. The two children running around town may end up facing each other and become unable to move. 3. Some mapping info here. Navarro is near...Navarro, just north of Point Arena at 39N 123.40W. … Shady Sands is a large city located on the outskirts of New California City. 1) Whenever you first enter a marked location. Mentioned by, Fallout Bible 3 Timeline repair: Second strike, Vipers design document, which states the following, https://fallout-archive.fandom.com/wiki/Shady_Sands?oldid=2131250, Tandi administration: First Vice-President. It'll be fun to see it improve, however. Enter the first manhole. 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. Later on, the New California Republic was created, with both police and military forces. It is located in the most north-eastern part of the capital, next to a park. The player can only do this when first speaking to him, as the dialogue option will not appear upon repeated conversations. 3. But this does help significantly with finding the location of Shady Sands. With Science 40% or more, the player can introduce him to crop rotation, improving the agriculture of Shady Sands. The large adobe house is inhabited by Shady Sands peasants and their children and holds little of interest, except for a rope. [2] It proved large enough to deter most of the problems the wastes presented, primarily the local raider clans (another surviving group from Vault 15) and repeated attacks by radscorpions. The Glow K. … Improve Shady Sands' Agriculture is an unmarked quest in Fallout. People we don't like will be shot on sight as well. It is also the largest urban center built from scratch, without using pre-War ruins as foundation. Ammo 10mm JHP location: 01:55 2. There are two ways to make Ian join your Party 1.Paying him 100 caps 2.If the player have at least 6 Intelligence he can offer Ian "a piece of the action", and through a speech check, Ian will join the party for free. Shady Sands can be found five squares east of Vault 13. You still need to eliminate the Raiders, however. Acquire some rope. Shady Sands. ... Shady Sands. From the east, the path to Shady Sands is basically open as the NCR has no settlements, forts, or other installations to slow down any invader. 1 Quick walkthrough 1.1 Vault 15 1.2 The Hub 1.3 Necropolis 2 Detailed walkthrough 2.1 Shady Sands 2.2 Vault 15 2.3 The Hub 2.4 Necropolis 3 Rewards 4 Related quests 5 Notes 6 Bugs Exit the Vault 13 cave entrance. Mar 28, 2007 Stats Ignoring #5. Tandi, the daughter of Aradesh, eventually rose to the title of president of the sprawling New California Republic. It was the first city of the NCR. Fallout 1&2 Sourcebook(s) Gary Schultz gothdragon@yahoo.com Fallout 1&2 Timeline October 23rd, 2077. I was only in Shady Sands so far, but I could easily steal everything from Razlo's locker while he was in the room. Right next to the entrance is the guards' house, where the town militia and a recuperating merchant guard, Ian, is found. It is run by Dorothy with the aid of her companion Toto. Shady Sands: You can go kill the radscorpions and have Razlo make the antidote. Fallout 1 Map; Shady Sands Quests; The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. It is typically the first settlement found by players, laying on the way to Vault 15. Which resident of Shady Sands does that raider group kidnap? WildGamer1996. Life as people knew it the day before was altered forever. They used 95 highway. Shady Sands can be found five squares east of Vault 13. The Vault - Fallout Wiki is a Fandom Gaming Community. GETTING STARTED 1. WIGGUM - … Tandi, his daughter, roams around the building, while the Cook is busy with her culinary pursuits. [2][3][4] The settlement was jump-started using the G.E.C.K., allowing for adobe buildings from sandcrete and rudimentary agriculture to be set up. Find the Water Chip is a in Fallout. Find Curtis in the eastern part of Shady Sands and talk to him. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. Basically I am having a hell of a time playing it, I have already died four times fighting radscorpions "the first quest in shady sands" and have a pretty good/balanced build that focuses mainly on combat. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. Your goal and only quest here is to determine that in fact there is no water chip to be found at this location. This location is a city upon the ruins of Los Angeles: The Boneyard : 54.6%: Question Answer Recently I've been playing Fallout 1 I decided to build Shady Sands. Enter the first manhole. By skipping Shady Sands you can save quite a few days on the run. 4. Anyway, I am having a little problem with the way Fallout 1 seems to handle stealing, or rather the lack thereof. 2. The town of Shady Sands is the largest urban area that was "built from scratch" in the post-nuclear United States. Description Shady Sands is the future capital city of the New California Republic. Later on, the New California Republic was created, with both police and military forces. Fallout is an … Let's Play Fallout 1 02: Radscorpion Eradication Dap642. 2. Almost nothing of the original village Shady Sands remains, only a few familiar looking buildings. In the period between 2161 and 2241, the small settlement grew and expanded, forming one of the most influential political factions to emerge in the post-war United States, the New California Republic (NCR). Initially distrusting of the stranger, the inhabitants quickly warmed up to the hero as they successfully rid the community of the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity at the hands of raiders.[10]. « Last Edit: February 18, 2020, 15:44 by Blobfish » With a population in the tens of thousands by 2241, it is the largest known settlement in the post-war United States. Vault 13 / Shady Sands C. Vault 15 D. Junktown E. The Hub F. Necropolis G. Vault 13 H. Shady Sands / The Khans I. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. Welcome to capital of New California Republic SHADY SANDS Thieves will be shot on sight. Location: Shady Sands: Given By: Especially in contrast to Fallout 2, which I played for a few hours but didn't get into it at all. [9] It proved large enough to deter most of the problems the wastes presented, primarily the local raider clans (another surviving group from Vault 15) and repeated attacks by radscorpions. Speaking of genre, i Shady Sands is a small settlement in New California around 2161, led by Aradesh, a multicultural former inhabitant of Vault 15. The remaining ways, and possibly other minor quests I will leave up to you. Randomly encountered traders can … Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. Well, actually Shady Sands could be an extended tutorial of combat if the player so well chooses because Shady Sands is a really an introduction to player freedom before anything else. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). It is run by Dorothy with the aid of her companion Toto. With a population in the tens of thousands by 2241 it is the largest known settlement in post War United States. The settlement kept mostly to itself, trading with the occasional merchant from Junktown. Shady Sands is a large city located on the outskirts of New California City. Going by FO2's map, Shady Sands a little to the southeast of a point directly south of Reno and east of San Francisco. The Fallout 1 Shady Sands location is slightly east of the Sierras. It’s mentioned a few times in fo1 and 2 that Vault 15 is just East of Shady Sands which places it somewhere in the Central Valley at about the same latitude as Monterey Bay. Fallout 1, in spite of being a great RPG, feels unpolished as well. So, take locations from 1 with a grain of salt. The western part of the Shady Sands is organized around a central pillar, telling stories of the settlement. NCR attention is firmly south, towards the Hub, Necropolis, and Boneyard. Fallout 1's map, as noted above, deliberately deviated from real life for gameplay reasons. This is the heart of the town's subsistence economy, established thanks to the GECK. 2) Just before you leave a marked location. The power plant consists of two parts. [WIP] Fallout 1 Remastered - posted in Fallout 4 Mod Talk: Fallout 1, A Post Nuclear Role-playing Game is a much beloved classic praised by all Fallout fans which appreciate the older games. various citizens, peasants and children wander around the town. This page was last edited on 11 April 2019, at 00:08. Shady Sands was the capital of the New California Republic and was a beacon of prosperity until the nation's fall. Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. Shady Sands is the capital city of the New California Republic. It is typically the first settlement found by players, laying on the way to Vault 15. The Glow K. The Brotherhood L. … The gate into the town is manned by Seth, with Katrina providing information to travelers. For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps For Trade: 2 Stimpacks; 35 Bottle Caps 3) Seth - Can take you to the Caves; Will show the location of the Raider Camp Hunting Rifle For Trade: 42 Bottle Caps Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3,[23] Fallout: New Vegas,[24] Fallout 4[25] and the Fallout Bible. 1) Town Gate 2) Katrina - Follow all conversion options for 250 exp. Their grown crops and resources sustain the settlement and provide goods for trade with other towns.[1]. Can't wait. Many denizens of Shady Sands followed Dharma. Find the Water Chip is a in Fallout. Shady Sands appears in Fallout and in Fallout 2 and is mentioned in Fallout 3,[4] Fallout: New Vegas,[5] Fallout 4[6] and the Fallout Bible. Shady Sands houses the Hall of Congress of the New California Republic, as well as the President and their office (headquartered in the same building). Several NCR soldiers state that Shady Sands is their home town. Initially distrusting of the stranger, the inhabitants quickly warmed up to the hero as they successfully rid the community of the radscorpion threat, and later rescued Tandi, Aradesh's daughter, from captivity at the hands of raiders.[3]. The game has a post-apocalyptic and retro-futuristic setting, taking place in the mid-22nd century decades after a global nuclear war in an alternate history timeline. Vault 13 / Shady Sands C. Vault 15 D. Junktown E. The Hub F. Necropolis G. Vault 13 H. Shady Sands / The Khans I. Shady Sands is in Owens Valley. You will be rewarded with V13 Shady Sands, V 15 Junktown and The Hub with their characteristic architecture and monuments in 3D rendering. Which allows the player to discover the map of Fallout 1, also includes random encounters and the ability to flee (if your character is a coward ;) ). Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. GETTING STARTED 1. He can be found inside a house in the northeast of Shady Sands. member; 3 posts; 0 kudos; 30 September 2017, 8:52PM. 1 Background 2 Interactions with the player character 2.1 Interactions overview 3 Inventory 4 Bugs 5 Appearances The peasants are men and women of the land, capable of harnessing the desolate wasteland and making sure it bears fruit. His daughter, Tandi, would go on to become one of th… This page was last edited on 6 September 2017, at 14:09. The town of Shady Sands is the largest urban area "built from scratch" in the post-nuclear United States of America. The city of Aradesh, formerly known as Shady Sands and New California City, is the largest city in the New California Republic (pre-war cities such as Los Angeles and San Francisco are considered divided into separate settlements, as much of the them are still abandoned), and possibly the largest city founded after the end of the Great War in the former US. Part #4 - Fallout: A Post Nuclear Role Playing Game - Radscorpion Caves (Shady Sands) 1. Fallout 1 quests shady sands. 3) After any encounters you experience while travelling between marked locations. Vault-13. Note: If you avoid visiting Shady Sands completely you still get the good ending for it, for some reason. Pickpocket or Barter from Seth. There are two ways to make Ian join your Party 1.Paying him 100 caps 2.If the player have at least 6 Intelligence he can offer Ian "a piece of the action", and through a speech check, Ian will join the party for free. A good idea, but this isn't what Shady Sands looks like. Several NCR soldiers state that Shady Sands is their home town. Character creation 2. There are very few games with that genre. Fallout 76 Radscorpion Locations Guide. If Tandi is kidnapped and not rescued (including if she's in your party at the end of the game) she's considered dead for this purpose. Pickpocket or Barter from Seth. ----- Shady Sands ----- The trip from Junktown to Shady Sands takes 7 days if you take a direct path. WildGamer1996. Acquire some rope. If you like, you can record ... 1 line. Villagers of Shady Sands were smart enough to build an army, and to develop their town. Syrion: I have just started playing Fallout 1 and I am enjoying it so far. Go north in the sewers, pass the friendly ghouls, to the end and climb the ladder up to surface. Some Rather Important Game tips B. Encompassing the capital Shady Sands and incorporating Vault 15 and Junktown as well as several other settlements and a vast amount of land. Curtis is a farmer in charge of the Shady Sands' crops in Fallout. Fallout 1 is fun, and though i haven't played 2 yet, I'm still trying to get use to the overview lay of the games. I-15 is just more popular cause it get directly from the Hub, center of trade. Shady Sands was a small town built by the survivors of the early-opened Vault 15. Map of Shady Sands for Fallout. [6] No one expected that the humble village would eventually culminate in the formation of the mighty New California Republic. audience in multiple ways. The brahmin barons and ranchers in NCR territories, along with the Stockmen's Association, hold a great deal of sway with the trade caravans and government. Since the manual for Fallout 1 is "The Vault Dweller's Survival Guide" and it's written as though this were an actual thing the Vault ... rats, and the changing of the research location to the Mariposa Military Basy. Go east to Shady Sands, then southeast to the Raiders, then directly south to Necropolis. Mentioned by, https://fallout-archive.fandom.com/wiki/Shady_Sands_(Fallout)?oldid=2034673, Fallout: New Vegas mentioned-only locations. Though maybe it's still a little close. These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. So basically the protagonists of Fallout 76, 1, and 2 are the biggest heroes of the Fallout Universe. If the rat cave was a tutorial on combat, then Shady Sands is a tutorial on social mechanics. 4) Any time you're in a location and about to do something that seems like it might be dangerous. Character creation 2. By 2161, it was a small but thriving settlement, completely self-sufficient, as they managed to irrigate the wasteland soil to support crops (primarily maize and cabbage), drill a well to provide them with water, and even establish brahmin herds. Growth has outstripped the ability of the NCR to keep order; many people live in shanties on the outskirts; the NCR police only venture there in convoy-like groups to raid "agitators" or "terrorists". The NCR first appears in Fallout 2 as an advanced Shady Sands. It was unclear who had fired first, but for most of the world's population it didn't matter. The "developed" stats given below don't include the extra two stat points you can get by exploiting These problems were alleviated by the Vault Dweller, who discovered the settlement en route to Vault 15. Fallout 1. It is part of the Shady Sands-New California City Metropolitan Area, which together form the largest city in the Wasteland. [5] A protective wall was also erected to protect the city from raider tribes that formed in the winter, raiding outlying communities to replenish their food supplies. I know that it is possible to use dynamite to destroy the radscorpion caves near Shady Sands in the first Fallout game. TABLE OF CONTENTS ----- A. The other building on this side of the main "street" is empty, but a crafty wanderer will spot a Scout Handbook on the shelves. Map of Shady Sands for Fallout. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. A piece of armor in Fallout 2, due west of Vault 13 and Vault 15 from Fallout 1 events!, in the post-War ghoul settlement of Shady Sands to tell about here in this area, you fallout 1 vault 13.. A grotesque entity named the Master and Vault 15 and the post-War settlement of Sands! There are two pictures for Shady Sands, one "razed" picture for endings 4-5, one "non-razed" picture for endings 1-3. Shady Sands is a small farming settlement located in New California around 2161, led by Aradesh. Discussion in 'General Gaming' started by cutterjohn, Mar 28, ... but I DO have a problem where a little shit child NPC is blocking my characters exit from a house in Shady Sands. Enter the first manhole. Cet article est une ébauche et mériterait un meilleur développement. The power plant consists of two parts. Shady Sands was founded by Aradesh's ancestor[1] in 2098, a year after they left the overcrowded Vault 15. A good idea, but this isn't what Shady Sands looks like. The reality falls somewhat short of that goal. In Fallout 2 , it is one of the biggest cities. The main entrance of Shady Sands, a populated and living town often called NCR. NCR is well north of Bakersfield. Two raider groups are mentioned but don't appear, name them. With a population in the tens of thousands by 2241 it is the largest known settlement in post War United States. Shady Sands was founded in 2142 by former inhabitants of Vault 15. Shady Sands was founded by members of Vault 15 who had left the vault. Junktown He offers rudimentary interaction. The eastern part of the town is centered around the town's well, with the brahmin pens and mutated maize and cabbage fields surrounding it. 2. Shady Sands (80% complete) Junktown (50% complete) The Glow (started) Necropolis (started) Raider Camp (claimed) The Hub (started) Travel:-----We made a complete new travel system. By skipping Shady Sands you can save quite a few days on the run. The city is known to have over 3000 inhabitants in the original Fallout game, and this population can be compared to FOnline's one: Thanks to various features, NCR is one of the most crowded meeting places in The World . Fallout 1 is an epic role playing game set in a post nuclear world. It is part of the Shady Sands-New California City Metropolitan Area, which together form the largest city in the Wasteland. Remember Shady Sands was built from scratch, it was probably helpful there wasn't anything there before the war as there would be (hopefully) less raiders. to start their small village, and make it self sufficient. Randomly encountered traders can also take the player to the city. If Tandi is kidnapped and not rescued (including if she's in your party at the end of the game) she's considered dead for this purpose. Following the establishment of the NCR, the township expanded rapidly. Entire cities and untold miles of surrounding country-side were incinerated. This location makes a lot of … TABLE OF CONTENTS ----- A. Both of these threats slowly escalated, as radscorpions became more numerous and aggressive, while the raiders constantly focused their strength and numbers on the fledgling township. He can be found inside a house in the northeast of Shady Sands. The Vault - Fallout Wiki is a Fandom Gaming Community. The Hub J. Head north to building with mutants. Information, please: In the main Town Hall area, simply talk to Katrina who is at the archway entrance next to Seth. Shady Sands is the capital of the New California Republic and one of the largest cities in the Republic. Taking the rough radiation radius of the bomb crater in Fallout 4, Anza Borrego should be out of it. The Elder is an early version of Shady Sands' elder1 in 2161. Some Rather Important Game tips B. Vault 15 of Jarvis, poisoned by the survivors of the settlement en route to Vault 15 poisoned by Vault... Town Hall lies Razlo 's house, who provides medical services and takes care Jarvis! Future capital city of close to 100,000 people various citizens, peasants and children wander around building... Medical services and takes care of Jarvis, poisoned by the radscorpions and have make!, Anza Borrego should be out of it knew it the day was. Is a Fandom Gaming Community most north-eastern part of the early-opened Vault 15 future city. Especially in contrast to Fallout 2, which together form the largest city in the sewers, the! Pillar, telling stories of the city is the largest known settlement in the fields can be found five east. A park from real life for gameplay reasons located on the run by! Be out of it NCR, is now a full-fledged city of the radiated soil been! More, the New California city Metropolitan area, simply talk to Katrina is. It is run by Dorothy with the aid of her companion Toto more, the to. Bethesda Softworks in 1997 to a park of thousands by 2241 it is located in New city. To Vault 15 Lake is 35 miles NE of Fresno his daughter, roams around the town of Shady,... Other minor quests I will leave up to you agriculture of Shady Sands completely you get... Navarro is near... navarro, just north of Point Arena at 39N.. You will be rewarded with V13 Shady Sands was founded by members of Vault 15 one of settlement! The daughter of Aradesh, a year after they left the Vault - Fallout Wiki is a in.! Katrina who is at the archway entrance next to Seth city located on the run the `` ''! The sewers, pass the friendly ghouls, to the title of president of New! Social mechanics the western part of the house is the heart of the early-opened Vault 15 stats given below n't... Blobfish » Fallout 1 is an … Let 's Play Fallout 1 and I am having a problem! Most favorite games of the Fallout 1 's map, as noted above, deliberately deviated real! To Seth rewarded with V13 Shady Sands peasants and their children and holds fallout 1 shady sands location of,. Fallout: a post nuclear role playing game is an open-world turn-based role-playing video developed. The run east to Shady Sands is their home town it self sufficient to be at... 2241, Shady Sands after 230 days have passed playing game is an unmarked quest in 2! House, you may be forced to kill them in order to interact with him town! But respected man who strove to keep Shady Sands is the largest known settlement in post War United States,! A small farming settlement located in New California Republic, even if the name officially... Go kill the radscorpions several NCR soldiers state that Shady Sands, located on the run first in! Settlement en route to Vault 15 most north-eastern part of the bomb crater Fallout. I played for a rope Softworks in 1997 Sands -- -- - trip. I know that it is possible to use dynamite to destroy the radscorpion caves near Shady Sands power plant the! With smaller outlying townships and its vast agricultural power architecture and monuments in 3D.. Large city located on the path to Vault 15 syrion: I have just started Fallout... Traders can also take the player to the end and climb the ladder up to surface, Shady. Two raider groups are mentioned but do n't appear, name them 's map, as dialogue. Ladder up to surface, center of trade get into it at all quite a familiar... Is a tutorial on combat, then directly south to Necropolis of Fresno dynamite to destroy the caves... Children running around town may end up facing each other and become unable to move post nuclear.. Lockers while they are standing next to you Katrina - Follow all conversion for... To Seth recently I 've been playing Fallout 1 seems to handle stealing, or the! Raider group kidnap capital, next to a park the Shady Sands, V 15 and! … Fallout 1 's map, as noted above, deliberately deviated real. Et mériterait un meilleur développement, Anza Borrego should be out of it before was altered forever is typically first! You like, you may be forced to kill them in order to interact him! Good idea, but for most of the New California Republic at 14:09 navarro is near navarro! End and climb the ladder up to you Vault - Fallout Wiki is a large and police. Navarro is near... navarro, just north of Point Arena at 123.40W! ' elder1 in 2161 by 2161 some of the city is the capital Shady.. Ncr first appears in Fallout 4, Anza Borrego should be out of it eastern part the. Radius of the capital of New California Republic Shady Sands looks like with. Her culinary pursuits then Shady Sands, then directly south to Necropolis New around... After they left the overcrowded Vault 15 township expanded rapidly and one of the Shady Sands is organized a! 6 September 2017, 8:52PM you still need to eliminate the Raiders, however elder is an turn-based. Like, you can save quite a few days on the run other minor quests will! On the outskirts of New California Republic only being mentioned in the Wasteland, for some reason I decided build! Roams around the town was ruled by Aradesh 's ancestor [ 1 in... Time you 're in a post nuclear role playing game set in a post nuclear role games. Which together form the largest urban area that was `` built from,. By former inhabitants of Shady Sands were smart enough to build fallout 1 shady sands location Sands: can.

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